On quarta-feira, 12 de junho de 2013 15.48.13, Raul Metsma wrote:
> Hmm, If i do quick google check, then I see that major driving force on
> windows is focused on direct x, games, cad-s, photo/video editing

That's exactly the problem. Several driver vendors provide good DirectX 
support, but bad OpenGL support.

In Qt, we use OpenGL because that's the cross-platform API. And we added a 
translation layer so OpenGL code can run on DirectX: that's ANGLE.

-- 
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center

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