It is indeed a logical thing to try to delegate this to a run-time decision. 
Unlike games however we that way always export an API (OpenGL) to the app, so 
it's a little bit more complicated.

A run-time (or rather start-up) switch would be nice to have, but somebody 
would have to do the non-trivial work. Apparently nobody has found this urgent 
enough yet to begin :)


Simon

Laszlo Papp <[email protected]> wrote:



On Fri, Jul 5, 2013 at 3:52 AM, Jake Thomas Petroules 
<[email protected]<mailto:[email protected]>> wrote:
Personally I still think it would be far more logical to delegate the ANGLE vs 
OpenGL decision to runtime, by including plugins for both backends with all 
Windows distributions.

Having different packages seems to confuse a lot of Qt developers and 
complicates deployment matters, whereas a plugin based approach would solve 
these issues and also give end users the option to try a different graphics 
backend if the current one isn't working out for them. Many game engines do 
this, so why shouldn't Qt also be able to?

Good question.
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