On Sep 11, 2013, at 11:12 PM, Tomasz Olszak <[email protected]> wrote:
> Hi, > I have strange issue running most recent Qt sources on Tizen emulator (qemu > i586). > Also I know that there are issues with supporting HW acceleration. For > example I need to export QML_BAD_GUI_RENDER_LOOP=1 because multithreaded > OpenGl is a little broken there. > > Anyway: > When I run simple Qml App (ApplicationWindow with rectangle) I get: > > >>>> > QtHelloWorld: client_gl.c:1585: glGetBufferSubDataARB: Assertion `offset + > size <= buffer->size' failed. do you have the rest of the stack trace? Though I suspect it would be coming from the glDrawElements call in renderMergedBatches. > Aborted (core dumped) > > > after setting (noopaque is significant because it prevents app from crash) > QSG_RENDERER_DEBUG=render,build,change,upload,rootfs,dump,noalpha,noopaque,noclip setting noopaque means for this example that you are not drawing anything, so it greatly reduces the stuff that the renderer does :) > > I get: > > Batch thresholds: nodes: 64 vertices: 1024 > Using buffer strategy: static > dirty: Added RootNode 0x9ba3a58 dirty= 0 ) > dirty: Matrix TransformNode( 0x9ba3a90 identity dirty= 0 ) > dirty: Added Node( 0x9bc79b0 dirty= 0 flags= 1 ) > dirty: Added TransformNode( 0x9bc73e0 identity dirty= 0 ) > Updater::updateStates() > - nodes have been added > - transforms have changed > > > RootNode 0x9ba3a58 dirty= 0 ) > TransformNode( 0x9ba3a90 identity dirty= 0 ) > Node( 0x9bc79b0 dirty= 0 flags= 1 ) > TransformNode( 0x9bc73e0 identity dirty= 0 ) > Node( 0x9bc72d8 dirty= 0 flags= 1 ) > TransformNode( 0x9bc7498 identity dirty= 0 ) > Node( 0x9bc76c0 dirty= 0 flags= 1 ) > TransformNode( 0x9bc76f0 identity dirty= 0 ) > Node( 0x9bc7808 dirty= 0 flags= 1 ) > GeometryNode( 0x9bc7838 strip #V: 4 #I: 4 x1= 0 y1= 0 x2= > 100 y2= 100 materialtype= 0xb77093e4 ) dirty= 0 > TransformNode( 0x9bc7550 identity dirty= 0 ) > Node( 0x9bc77a8 dirty= 0 flags= 1 ) > TransformNode( 0x9bc7608 translate 0 600 0 dirty= 0 ) > Node( 0x9bc77d8 dirty= 0 flags= 1 ) > Renderer::render() QSGRenderer(0x9bc6528) "rebuild: full" > Opaque render lists (complete) : > - element: 0x9bc79e0 batch: 0x0 node: GeometryNode( 0x9bc7838 strip #V: 4 > #I: 4 x1= 0 y1= 0 x2= 100 y2= 100 materialtype= 0xb77093e4 ) dirty= 0 order: > 1 > Alpha render list: (complete) : > Opaque Batches: > - Batch 0 0x9bc7ff8 upload root: 0x0 > - element: 0x9bc79e0 node: GeometryNode( 0x9bc7838 strip #V: 4 #I: 4 x1= > 0 y1= 0 x2= 100 y2= 100 materialtype= 0xb77093e4 ) dirty= 0 1 > Alpha Batches: > Uploading Opaque Batches: > - batch 0x9bc7ff8 first: 0x9bc79e0 root: 0x0 merged: 1 positionAttribute > 0 vbo: 0 : 76 > - uploading element: 0x9bc79e0 GeometryNode( 0x9bc7838 strip #V: 4 #I: 4 > x1= 0 y1= 0 x2= 100 y2= 100 materialtype= 0xb77093e4 ) dirty= 0 0x9bc7e78 48 > 64 > -- Vertex Data, count: 4 - 12 bytes/vertex > --- 0: 0:(2,float * 100 0 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > --- 1: 0:(2,float * 0 0 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > --- 2: 0:(2,float * 100 100 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > --- 3: 0:(2,float * 0 100 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > -- Index Data, count: 6 > --- 0 0 1 2 3 3 > -- DrawSet: indexCount: 6 vertices: 0 z: 48 indices: 64 > --- vertex/index buffers unmapped, batch upload completed... > Uploading Alpha Batches: > Rendering: > -> Opaque: 1 nodes in 1 batches... > -> Alpha: 0 nodes in 0 batches... > - Breakdown of render time: preprocess=0, updates=0, binding=0, render=10, > total=11 > - Breakdown of frame time; sync: 0 ms render: 11 ms swap: 33 ms total: 46 ms > time since last frame: 1 ms > dirty: Matrix TransformNode( 0x9bc7498 identity dirty= 0 ) > dirty: Matrix TransformNode( 0x9bc7608 translate 0 1280 0 dirty= 0 ) > dirty: Matrix TransformNode( 0x9bc73e0 identity dirty= 0 ) > dirty: Matrix TransformNode( 0x9ba3a90 identity dirty= 0 ) > Updater::updateStates() > - transforms have changed > > > RootNode 0x9ba3a58 dirty= 0 ) > TransformNode( 0x9ba3a90 identity dirty= 0 ) > Node( 0x9bc79b0 dirty= 0 flags= 1 ) > TransformNode( 0x9bc73e0 identity dirty= 0 ) > Node( 0x9bc72d8 dirty= 0 flags= 1 ) > TransformNode( 0x9bc7498 identity dirty= 0 ) > Node( 0x9bc76c0 dirty= 0 flags= 1 ) > TransformNode( 0x9bc76f0 identity dirty= 0 ) > Node( 0x9bc7808 dirty= 0 flags= 1 ) > GeometryNode( 0x9bc7838 strip #V: 4 #I: 4 x1= 0 y1= 0 x2= > 100 y2= 100 materialtype= 0xb77093e4 ) dirty= 0 > TransformNode( 0x9bc7550 identity dirty= 0 ) > Node( 0x9bc77a8 dirty= 0 flags= 1 ) > TransformNode( 0x9bc7608 translate 0 1280 0 dirty= 0 ) > Node( 0x9bc77d8 dirty= 0 flags= 1 ) > Renderer::render() QSGRenderer(0x9bc6528) "rebuild: none" > Uploading Opaque Batches: > - batch 0x9bc7ff8 first: 0x9bc79e0 root: 0x0 merged: 1 positionAttribute > 0 vbo: 1 : 76 > - uploading element: 0x9bc79e0 GeometryNode( 0x9bc7838 strip #V: 4 #I: 4 > x1= 0 y1= 0 x2= 100 y2= 100 materialtype= 0xb77093e4 ) dirty= 0 0x9bc7e78 48 > 64 > -- Vertex Data, count: 4 - 12 bytes/vertex > --- 0: 0:(2,float * 100 0 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > --- 1: 0:(2,float * 0 0 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > --- 2: 0:(2,float * 100 100 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > --- 3: 0:(2,float * 0 100 ) 1:(4,ubyte 255 0 0 255 ) Z:(0) > -- Index Data, count: 6 > --- 0 0 1 2 3 3 > -- DrawSet: indexCount: 6 vertices: 0 z: 48 indices: 64 > --- vertex/index buffers unmapped, batch upload completed... > Uploading Alpha Batches: > Rendering: > -> Opaque: 1 nodes in 1 batches... > -> Alpha: 0 nodes in 0 batches... > - Breakdown of render time: preprocess=0, updates=0, binding=0, render=9, > total=9 > - Breakdown of frame time; sync: 0 ms render: 9 ms swap: 38 ms total: 48 ms > time since last frame: 48 ms > > > Can someone confirm that it 100% emulator bug? > > -- > regards / pozdrawiam, Tomasz Olszak > Qt for Tizen | http://qt-project.org/wiki/Tizen > Qt Certified Developer | http://qt-project.org > http://linkedin.com/in/tolszak > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
