The only value in having a non-Xcode built Qt application on iOS is for deploying to "Jailbroken" devices. You cannot build and sign an application that can be run on "stock" devices, nor can you submit such an app to the Apple App Store without Xcode, so it's very very unlikely that anyone would spend the time to get such a build system working, and almost 100% unlikely that such a scenario would ever be supported by Qt Project. If *you* feel like adding that support, and doing it in such a way that it doesn't compromise the normal use-case in any way, then I'm sure you could probably get that into the codebase.
Your time might be better spent getting OSX to run under a VM and building Qt the normal way (if you don't want to get an actual Mac). However, depending on what your time is worth, it may be more cost effective to actually buy a 2nd hand Mac mini... ;) _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
