The only value in having a non-Xcode built Qt application on iOS is for 
deploying to "Jailbroken" devices. You cannot build and sign an application 
that 
can be run on "stock" devices, nor can you submit such an app to the Apple App 
Store without Xcode, so it's very very unlikely that anyone would spend the 
time 
to get such a build system working, and almost 100% unlikely that such a 
scenario would ever be supported by Qt Project. If *you* feel like adding that 
support, and doing it in such a way that it doesn't compromise the normal 
use-case in any way, then I'm sure you could probably get that into the 
codebase.

Your time might be better spent getting OSX to run under a VM and building Qt 
the normal way (if you don't want to get an actual Mac). However, depending on 
what your time is worth, it may be more cost effective to actually buy a 2nd 
hand Mac mini... ;)
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