On 30/11/2013 21:29, Mark Gaiser wrote: > On Fri, Nov 29, 2013 at 7:01 PM, Thiago Macieira > <thiago.macie...@intel.com> wrote: >> On sexta-feira, 29 de novembro de 2013 12:27:44, Sletta Gunnar wrote: >>> So, I'm asking that if you encounter issues with flickering, crashes, bad >>> rendering and similar, help us track which things are problematic by filing >>> a bugreport on bugreports.qt-project.org and use the label "driverissue" in >>> the task. Please include OS, windowing system, graphics hardware and >>> driver version. And since most of the workarounds have been applied to Qt >>> 5.2, do test against the 5.2 RC1 or later. >> Do you consider fonts looking the wrong size to be bad rendering and a driver >> issue? Fonts in the Creator welcome screen look to be of a different size >> than >> the rest of Creator. >> >> I'd consider it a font issue only, not a driver issue. >> > What you refer to are probably the fonts rendered through QML. By > default QML renders fonts with the "distance field" stuff [1]. It > looks awesome on mobile, but looks horrible on the desktop. This has > been known for a while [2] but apparently there is no effort ongoing > to improve the situation for the desktop users. > > Globally setting the "QML_DISABLE_DISTANCEFIELD" variable makes it use > the native font system again and makes it look nice:) > > [1] > http://blog.qt.digia.com/blog/2011/07/15/text-rendering-in-the-qml-scene-graph/ > [2] https://bugreports.qt-project.org/browse/QTBUG-28993
Just use this where you need native looking text: Text { text: "Some text" renderType: Text.NativeRendering } Sean _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development