On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote: > Wouldn't it be useful to get a proper 3D module in place first? > Although, there are still some nice 2D indie games with full of shader > all around. :-)
A console target does not necessarily imply games. A lot of consoles run apps these days, because they are the platforms that are in the living rooms, permanently connected to all kinds of enterainment infrastructure and usually only on stand-by and not switched off (no booting). Cheers, Kevin > On Wed, Jan 15, 2014 at 6:59 PM, Pau Garcia i Quiles > > <pgqui...@elpauer.org> wrote: > > Hello, > > > > Qt is already well supported on desktops and mobile is mostly there (WP8 > > being the only remaining itch), what about consoles? Are there any plans > > for support XBox One and PlayStation 4? > > > > -- > > Pau Garcia i Quiles > > http://www.elpauer.org > > (Due to my workload, I may need 10 days to answer) > > > > _______________________________________________ > > Development mailing list > > Development@qt-project.org > > http://lists.qt-project.org/mailman/listinfo/development > > _______________________________________________ > Development mailing list > Development@qt-project.org > http://lists.qt-project.org/mailman/listinfo/development -- Kevin Krammer | kevin.kram...@kdab.com | Software Engineer Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development