Em sáb 22 mar 2014, às 21:56:14, Lisandro Damián Nicanor Pérez Meyer escreveu: > - what could be the reasons I'm getting the egl plugins in almost all archs > but not on arm* when passing -opengl desktop?
That's how it's supposed to work. Those plugins don't depend on OpenGL ES 2. They depend on EGL only and there have been some fixes to make EGL work with OpenGL 2 (desktop). > - Is there any other way to get that app to build by using just -opengl es2? Fix the app. It needs to use the same GL type that Qt was built with. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
