Here is where Sean opens a "3D modelling for dummies" courses :P Closer to the original topic: there is a SceneLoader that loads a scene (i.e. obj/dae/blender) and adds the loaded scene elements to the Qt3D scene, retaining the original relationships (so that all materials assigned to the mesh will be put to a respective QEntity). Loading materials alone is something strange.
Regards, Konstantin 2015-03-18 16:16 GMT+04:00 Sean Harmer <[email protected]>: > Hi, > > On Wednesday 18 Mar 2015 16:59:51 Arjun Das wrote: > > Hi, > > > > One last question on the same topic, I can see that most of the .obj > files > > in the examples are created using blender. How were the corresponding > .webp > > files created? > > For instance chest.obj has a corresponding diffuse.webp, so how were > these > > webp created. I can see that they are not arbitrary images since they > > perfectly cover the 3D model (Chest.obj in this case)? > > Right. These are made by defining texture coordinates (uv unwrapping or > mapping) in a modelling tool such as blender, 3d max, maya etc, and then > somebody with much more artistic talent than I have paints the texture and > saves it as an image. So then the texture coordinates saved in the exported > obj file in conjunction with the texture image (png or webp or whatever) > then > gets nicely applied to the geometry when rendered. > > In this case, the chest came from Nobiax: > > https://www.youtube.com/channel/UCMDRuUy1Hg4aoJyBhv_8hrg > > Cheers, > > Sean > -- > Dr Sean Harmer | [email protected] | Managing Director UK > KDAB (UK) Ltd, a KDAB Group company > Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090 > Mobile: +44 (0)7545 140604 > KDAB - Qt Experts > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development >
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