Robin: I am fairly new to the process, and just eyeballing the source trees does not give me a working understanding how the render thread and the GUI thread play nice together.
So knowing the point at which to add a call to int QQmlEngine::addComponent(QByteArray& gbqml,QString gsimportname) that will: A) gracefully load the component async/sync B) add it to the component cache async/sync C) add the import name to the imports list of known types D) all while not breaking the choreography of QML GUI and QSG scene graph. I certainly do not want to add code that blocks the QSG! Or memory access at just the wrong time causing the buffers to become corrupted. There is a lot going on in there, like WebEngine overlays, video surface underlays, etc. Does that address the lack of clarity? Thanks, md On 6/9/2015 3:43 AM, Robin Burchell wrote: > On Tue, Jun 2, 2015, at 11:44 PM, [email protected] wrote: >> Another concern I have is the Render Thread issues VS Gui thread issues. > > Can you elaborate on this concern? The current description is impossible > to address, which might explain the lack of response. > -- No spell checkers were harmed during the creation of this message. _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
