> On 15 Dec 2015, at 22:16, Tim Blechmann <[email protected]> wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA256 > >>>>> Your thoughts on projects that use ONLY SVG image resources >>>>> and not PNG/JPEG? >>>> >>>> But the above: >>>> >>>> 1) already works >>> >>> kind of ... the above will rasterize the svg for the resolution >>> of the Image which is then upscaled, to match the resolution of >>> the screen, resulting in a blurry rendering :/ >> >> What you describe is QTBUG-38991 which we fixed in Qt 5.5 already > > just setting the image source to an svg will still result in a blurry > rendering in 5.5 and 5.6. i have to work around this by setting the > source size explicitly, as it doesn't take the devicePixelRatio into > account …
Yes, as I understand it the way SVG loading works in Qt Quick is that the SVG image provider will determine the rasterized size if sourceSize is not set. (In the general, normal-dpi case). The SVG image provider has of course no idea what the target display is can can’t account for high-dpi displays. If you set sourceSize then QQuickImageBase will scale it by the target devicePixelRatio and you get a high-resolution image. There are ways to fix this, for example we could ferry the target scale factor through the image loading and caching layers, down to QImageIOHandler. This is part of what QTBUG-49820 is about. Before we start fixing I think we need to make a decision about multi-version images in Qt Quick: do we want to add an Icon type and keep Image simple, or go for a single Image type handling all such use cases. Morten _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
