> On 18 Feb 2016, at 12:35, Nikita Krupenko <krne...@gmail.com> wrote: > > 2016-02-18 12:50 GMT+02:00 Hausmann Simon <simon.hausm...@theqtcompany.com>: >> (1) In order to make it really easy to scale "logical" pixels without having >> to introduce your own context property or factor in a .qml file that you >> multiply everywhere, we could turn the regular "pixels" in QtQuick into >> truly logical pixels that scale with an application wide (or window wide) >> factor. So Image { width: 100 ... } will scale automatically from 100 >> logical pixels to maybe 200 physical pixels on a x2 display. This assumes >> the availability of API to change this mapping. >> >> (2) In the events where you still _want_ to use physical pixels, you could >> use "px" units. >> >> So at first nothing would change for app developers at all because we map >> logical pixels to physical pixels. But >> if you'd like to, you could opt into changing this mapping and having a >> relatively easy fallback to physical pixels using for example the "px" unit. >> We might as well offer the other physical units anyway, that probably causes >> little to no harm. > > Isn't (1) already done with Qt::AA_EnableHighDpiScaling? Though > disabling this feature for some items would be useful, like for > Canvas, which is broken now with this scaling.
This is indeed what is done for that flag and on OS X and iOS. In that sense logical pixels are already supported. “px” could be added, but what are the use cases? You almost never want to have small content on high-DPI display. I see doing custom scaling in the application as a possible one. As a minor platform note, “px” would not be guaranteed to be physical pixels on Apple operating systems. There can be further resolution virtualization, for example when setting a scaled resolution for the display. Morten _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development