Hi All, Is anyone actively working on vulkan integration? Or even a QVulkanWidget? I saw that d3d12 had a preview widget so thought it was reasonable to ask.
If anyone isn't I'm keen to have a crack. In terms of implementation, is it as naively simple as creating a new widget similar to the QOpenGLWidget one, just to get a drawable canvas up and running? I believe that on Linux a xcb_window_t is used for vulkan samples and deep in the QPA I saw it too. I was wondering if for a novice like me this would be feasible to actually do? Does the whole rendering stack need to transfer over to vulkan? Regards Tom
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