Hi everyone,
today, instead of being the usual "complaining guy" I'd like to explicit my 
biggest congratulations and gratitude to all the people behind the Qt3D module.
In particular to Sean Harmer and Paul Lemire at KDAB, who have been doing a 
monumental job working during weekends, fighting against CI breakage and taking 
care of an infinite number of JIRA issues and reports.

I've been following the Qt3D developments for a couple of years and I have to 
say Qt3D is going to be an awesome addition to the Qt features set.
I tried as much as I could to support the developments by testing patches and 
reporting issues and I hope I've been somehow helpful for the project.

I'm also very excited by the Qt3D editor and I'd like to congratulate with all 
the Qt people behind it as well.
Even if it's in a very early stage, you can already feel it is going to be an 
awesome tool !

So, well done everybody !

Now I've got a question for the Qt3D guys who knows all the techy bits of the 
current status of the module.
It is my intention to implement the technique described in these AMD slides:
https://developer.amd.com/wordpress/media/2012/10/Mitchell_LightShafts.pdf

I am wondering if Qt3D can already cover such usage or if there are missing 
bits that are still not there or not planned at all.
A plus for my project is if that technique can work in a deferred rendering 
pipeline.

If KDAB/Qt is interested in such usage case, I am more than willing to 
contribute to the developments or even support a developer more skilled than me 
in the 3D area with a monetary contribution.

Thanks again !
Massimo
_______________________________________________
Development mailing list
Development@qt-project.org
http://lists.qt-project.org/mailman/listinfo/development

Reply via email to