Can you please move this OT discussion to SG-14 (https://groups.google.com/a/isocpp.org/forum/#!forum/sg14), where it belongs?
Thanks, Marc On Friday 16 September 2016 22:43:39 Matthew Woehlke wrote: > I will never, *ever* replace the PRNG shown with a high quality > generator. The use case for which I wrote this - computer VFX, basically > (think 'video games') - specifically needs a LOT of random numbers. > Speed is critical, and the algorithm shown is essentially the fastest > possible algorithm short of a LUT. A high quality (read: slow) algorithm > would be completely unacceptable for my use case (though possibly useful > for initial seeding). > > I'm not sure I'd use a high quality (slow) generator even for something > like game AI. Using it for procedural content generation is out of the > question. -- Marc Mutz <marc.m...@kdab.com> | Senior Software Engineer KDAB (Deutschland) GmbH & Co.KG, a KDAB Group Company Tel: +49-30-521325470 KDAB - Qt, C++ and OpenGL Experts _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development