Can you please move this OT discussion to SG-14
(https://groups.google.com/a/isocpp.org/forum/#!forum/sg14), where it belongs?
On Friday 16 September 2016 22:43:39 Matthew Woehlke wrote:
> I will never, *ever* replace the PRNG shown with a high quality
> generator. The use case for which I wrote this - computer VFX, basically
> (think 'video games') - specifically needs a LOT of random numbers.
> Speed is critical, and the algorithm shown is essentially the fastest
> possible algorithm short of a LUT. A high quality (read: slow) algorithm
> would be completely unacceptable for my use case (though possibly useful
> for initial seeding).
> I'm not sure I'd use a high quality (slow) generator even for something
> like game AI. Using it for procedural content generation is out of the
Marc Mutz <marc.m...@kdab.com> | Senior Software Engineer
KDAB (Deutschland) GmbH & Co.KG, a KDAB Group Company
KDAB - Qt, C++ and OpenGL Experts
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