Hi,

a very common request is for Qt 3D to support the Autodesk FBX file format which is a pretty standard format for exchanging 3D meshes, and animations. Unfortunately the format is undocumented and proprietary but Autodesk does provide a free (as in beer) SDK that can be used to parse FBX files.

Guillermo and Mauro have been making the QMesh geometry loading component plugin based to help support more formats. One of the formats we'd like to support is FBX. For developers building from git, this is manageable, although not ideal, by downloading the fbx sdk and pointing the build at it.

What can we do in terms of pre-compiled release builds of Qt? Is it feasible for us to distribute the runtime lib required by the plugin from the fbx SDK? Or do we need to find some other solution such as build the plugin for the release packages but require the user to install the fbx SDK?

I guess this is similar to the database driver plugins.

Cheers,

Sean
--
Dr Sean Harmer | [email protected] | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
Mobile: +44 (0)7545 140604
KDAB - Qt Experts
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