Hello Andy, Thanks for the quick response. Let's continue this discussion in the appropriate mailing list.
Reference: http://lists.qt-project.org/pipermail/interest/2017-January/025940.html Thanks, Rob On Thu, Jan 26, 2017 at 1:19 PM, Andy Nichols <[email protected]> wrote: > Hi, > > > > 1. I’ve not confirmed if QtGamepad works for Windows Server 2012 (not > sure what kernel that is, but not a supported platform that I know of). > Should world anyway though. > 2. Yes, QtGamepad definitely works with Xbox 360 and Xbox One > controllers. It is designed to after the SDL Gamepad API which makes all > game controllers look/map to Xbox 360 controllers. > 3. This is actually expected behavior. The Configuration example > depends on the backend supporting re-mapping. That only works with the > evdev backend. The Xinput backend doesn’t support configuring the mapping > of the controller, but you shouldn’t need to giving that you already are > using a supported controller. Rather if you want different aliases for > buttons pressed you would handle that in your applications. > 4. That combination is known to work (that’s what I wrote it > for/with). I was not using the server version of windows, but rather the > standard Windows 7, 8, 10 kernels. > > > > Actually Base of what you said things sound like they are working > already. I think there is an existing bug report for the Xinput backend > for not reporting connecting and disconnecting properly. It still should > handle multiple connected controllers and the inputs for each, but might > not send the connected and disconnected signals. > > > > I guess I should also mention that this mailing list isn’t the correct > place for this kind of inquiry, as this is about the development of Qt, and > not the usage of Qt. > > > > Regards, > > Andy Nichols > > > > *From:* Development [mailto:development-bounces+andy.nichols= > [email protected]] *On Behalf Of *?OB COASTN > *Sent:* Thursday, January 26, 2017 6:49 PM > *To:* [email protected] > *Subject:* [Development] qtgamepad Support for Microsoft Xbox 360 > Wireless Receiver+Controller > > > > Greetings, > > > > This is my first post to qt-project mailing list. > > The information provided on https://github.com/qt/qtgamepad states: > > Supported Platforms: Native Backends > > Linux (evdev) > > Window (xinput) > > Android > > > > I aim to develop QTgamepad on Windows Server 2012R2. > > > > 1.) Has the latest QTgamepad build been confirmed to function with Windows > Server 2012R2? > > 2.) Has the latest QTgamepad build been confirmed to function with Xbox > Controllers? > > > > Currently QTgamepad 5.7.1 on Windows Server 2012R2 fails to operate > correctly. > > The "Qt Gamepad Configure Buttons Example" compiles and runs, but the > connected Gamepads drop down never populates. > > However, the values for the gamepad input accurately reflect button and > stick status. > > > > It seems that something is not properly functioning with the > "GamepadManager.connectedGamepads". > > > > 3.) Any advice for troubleshooting? > > 4.) Is there a recommended Windows Operating System known to work with the > latest QTgamepad build and Microsoft Xbox 360 Wireless Receiver+Controller? > > > > Thanks, > > Rob >
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