On Wednesday 01 February 2017 09:37:41 Thiago Macieira wrote:
> Em quarta-feira, 1 de fevereiro de 2017, às 17:01:36 PST, Sean Harmer
> 
> escreveu:
> > As such addons need to run within the blender runtime which is GPL, the
> > addon also needs to be GPL licensed.
> 
> If there's a process separation, then Blender's licence does not impact on
> the selection of the licence of the parent code.
> 
> If I understand you correctly, you have code that is a plugin to Blender.
> That plugin does not need to be licenced as GPL either, but since it is
> loaded into Blender, it needs to be GPL-compatible and the program+plugin
> combination, when run, will be under the GPL too.
> 
> As such, I don't see any need to provide any GPL-only code into a Qt
> repository at all.

Thanks, I somehow skipped over the words "compliant with" in the blender FAQ. 
So LGPL/MIT etc looks to be fine.

Cheers,

Sean
--
Dr Sean Harmer | [email protected] | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. UK +44 (0)1625 809908, Sweden (HQ) +46-563-540090
KDAB - Qt Experts - Platform-independent software solutions
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