On Wednesday 01 February 2017 09:37:41 Thiago Macieira wrote: > Em quarta-feira, 1 de fevereiro de 2017, às 17:01:36 PST, Sean Harmer > > escreveu: > > As such addons need to run within the blender runtime which is GPL, the > > addon also needs to be GPL licensed. > > If there's a process separation, then Blender's licence does not impact on > the selection of the licence of the parent code. > > If I understand you correctly, you have code that is a plugin to Blender. > That plugin does not need to be licenced as GPL either, but since it is > loaded into Blender, it needs to be GPL-compatible and the program+plugin > combination, when run, will be under the GPL too. > > As such, I don't see any need to provide any GPL-only code into a Qt > repository at all.
Thanks, I somehow skipped over the words "compliant with" in the blender FAQ. So LGPL/MIT etc looks to be fine. Cheers, Sean -- Dr Sean Harmer | [email protected] | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. UK +44 (0)1625 809908, Sweden (HQ) +46-563-540090 KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
