> (the API is lying here, btw: QPainer::drawPolygon(const QPoint *, int) > suggests that you can manage the storage youself to avoid using the heap. But > you do that only to have the paint engine create something expensive as a > QPainterPath first chance it gets).
No heap allocation if you use the QPointF version with the raster engine. Nor QPainterPath created with the raster engine. Philippe _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
