First let me say that I have no idea what I'm talking about.

That said, given all the times I've used Qt and experienced issues,
I only remember had problems when dealing with fonts, and the Canvas element on 
IOS. (I think the Canvas still is blurry)
I've used headless Qt for printing charts (remember Qt Charts?) and all the 
words came out elided. (Qt 5.2 on Amazon AMI). Rendering at 72 DPI worked but 
300 DPI was the problem. IN the end I was never happy, I kept the strings short 
to avoid eliding and scaled the text up while also increasing the DPI. 
Similarly, iOS seemed to have the most font issues. I liked the idea of using 
point size for text, but it wouldn't ever behave how it should (there were some 
other issues with not being able to find what size text was, I think this has 
been fixed)

Given all my problems, I found myself wondering why points vs pixels was so 
hard? The I figured everything specified in points should be converted to 
display pixels via device metrics? It's not like devices change DPI, though if 
you have multiple monitors this assumption may be invalid if the user moves the 
window to between screens or another screen. 



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