Being widget oriented only, any development related to that domain is pleasing 
me.
Now, I don't know if I will need your particular library.

Philippe

On Mon, 16 Oct 2017 09:22:59 +0330
iman ahmadvand <[email protected]> wrote:

No one interested ?
> 
> On Sat, Oct 14, 2017 at 11:03 AM, iman ahmadvand <[email protected]> wrote:
>> Hi everyone.
>> 
>> 
>> Before I send some code base on codereview and decide whether my 
>> implementation meets the requirements,  I  just want to know your thoughts 
>> about design decision for the new module I’m trying to add to Qt Play ground.
>> 
>> 
>> So as you probably guessed my plan is to developing a new widget module 
>> (which I’m going to name it MaterialWidgets) for Qt, a modern collection of 
>> widgets that should have the same look and feel on all platforms. All the 
>> GUI parameters and styles are taken from material style guide 
>> line(<https://material.io/guidelines>https://material.io/guidelines). You 
>> can think of MaterialWidgets as the MaterialStyle in QML design but in pure 
>> C++.
>> 
>> 
>> Here is a few things to clarify:
>> 1.Why someone need to use material styled widgets in Qt?
>> There are a bunch of app out there that need this to be available on widgets 
>> so they can easily take the benefit of newly added widget set.
>> 
>> 
>> 2.Why a new widget set? why just no to use already built-in styles?
>> Material widgets are going to be a special set of controls which has 
>> animations by default, and GUI parameters are differs from built-in 
>> QtWidgets. for an example material style has a component called 
>> ContinuousSlider which has two sub component Thumb and Track and two state 
>> On(value == 0) and Off(value != 0) and a color palette for each state, so 
>> doing this with styles can't be done unless we change the enumerators and 
>> maybe more!
>> 
>> 
>> 3.Are every thing from scratch ?
>> No. not at all.
>> I just make some changes in inherited classes from built-in QtWidgets 
>> (basics AND abstracts), so the logics behind those widgets should be the 
>> same.
>> 
>> 
>> A note for animation implementation  in MaterialWidgets:
>> A class called Animation is responsible for animating those widgets, the 
>> simple idea behind that is to have a target object (which mostly is a 
>> widget) associated with animation objet and after every refresh in animation 
>> (updateCurrentValue) we should make an update of type StyleAnimationUpdate 
>> in target widget so it makes the code base more cleaner.
>> 
>> 
>> Here you can see just a review version of module (just ContinuousSlider is 
>> included): ?
>> <https://drive.google.com/file/d/0BxRSkzkLrTjVeS1xd0VRMHJQS0k/view?usp=drive_web>
>>  qtmaterialwidgets.zip
>> ?
>> 
>> 
>> I'm ready to hear your advices and thoughts.
>> 
>> 
>> Regards
>> Iman.
>> 




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