+1 from me as well.

It is good to mark it deprecated to give the right message for our users.

Yours,

                Tuukka

From: Development <development-bounces+tuukka.turunen=qt...@qt-project.org> on 
behalf of Lars Knoll <lars.kn...@qt.io>
Date: Monday, 3 September 2018 at 10.14
To: Pasi Keränen <pasi.kera...@qt.io>
Cc: Qt development mailing list <development@qt-project.org>
Subject: Re: [Development] Deprecation of Qt Canvas3D in 5.12

+1 from my side.

Cheers,
Lars


On 31 Aug 2018, at 12:23, Pasi Keränen 
<pasi.kera...@qt.io<mailto:pasi.kera...@qt.io>> wrote:

We’ve maintained the Canvas3D (a WebGL like API for Qt Quick JavaScript) module 
with very minimal effort, but when we look at our future it seems clear we need 
to start supporting multiple low level APIs in Qt’s graphics stack and make our 
graphics stack less OpenGL centric. This was discussed in the Qt Contributor’s 
Summit 2018 and has been “in the air” for some time now among developers of Qt 
3D, Qt 3D Studio and Qt Quick. Qt will of course still support OpenGL, but it’s 
not going to be the only API we need to support.

To this end Canvas3D with it’s WebGL API that maps nearly 1:1 to OpenGL is no 
longer a simple API to maintain going in to the future. It would require a 
major rewrite and a lot more involved design work to map it to new APIs (e.g. 
Vulcan, DX 12 or Metal).  Also there hasn’t been a big uptake in the customers 
or in the community to use this QML API or the ported three.js javascript 3D 
engine versions. All in all I think Qt’s graphics stack development effort 
would be better spent in improving Qt 3D, Qt 3D Studio and Qt Quick, adding 
enablers in these modules for supporting new graphics APIs etc.

So as creator and maintainer of Canvas3D I’d like to propose the deprecation of 
the module in Qt 5.12 and removal of the module and it’s APIs in a future Qt 
version. Instead of Qt Canvas3D I’d strongly recommend any existing developers 
on top of Canvas3D to move on top of Qt 3D or Qt 3D Studio APIs as those are 
being developed actively, offer much improved performance (especially on 
resource limited devices) and enable more modern GPU acceleration than is 
possible with Canvas3D.

Regards,
Pasi


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