On 06/27/2012 08:29 AM, Hiroshi Doyu wrote: > Could you explain a bit more why you want carveout size on per-board basis?
Different boards have different amounts of memory, and are sometimes targeted at different use-cases (e.g. server with simple display buffer, vs. consumer-oriented device intended to play games with OpenGL allocating lots of textures). _______________________________________________ devicetree-discuss mailing list [email protected] https://lists.ozlabs.org/listinfo/devicetree-discuss
