> Freenet doesn't have directories. Not exactly sure what the point of your > rant was, but I think its unfounded. The 'directories' you see don't > really exist, people just found it fun to make their keys look like they > were organized.
I didn't say freenet did, I was using directories as an example of an older faster way of mapping information. Its faster but the draw backs are that its rigid organization can cause search problems and confusion (sort of like how I was talking about the order of things). Some of what I said in there was kind of mixed up though, I may have in some cases refered to things as "directories" or "words" when I meant like a key or something that is associated with data. If you have 2 keys filled with files and you combine both keys in combination it will filter out files that are not in both keys. Like a key "Quake" will bring up a lot of information ranging from earth quakes, volcanos and a small part for the video game quake, while the key "game" will bring up a lot of data relating to games, by using both keys together you get a diffrent result, like "Quake games" will bring up Quake3, Quake2, Quake, and other files associated with that, etc... If you use a lot of keys you filter out a lot files. The over head I mentioned was that each key has to be associated with many many files/data, and that you can have a lot of diffrent keys (every word in the dictionary plus slang and names), although it could be reduced down. For freenet though I don't think it should be that high level, it should provide for a simpler means of associating or linking data together, or that keys are simply another kind of data floating in freenet, and clients can use that data to speed up access. _______________________________________________ Freenet-dev mailing list Freenet-dev at lists.sourceforge.net http://lists.sourceforge.net/mailman/listinfo/freenet-dev