On Fri, Jun 30, 2006 at 06:38:27PM -0400, Colin Davis wrote: > > > >Sorry, but I don't see the point with this at all. If you have > >there IP > >addresses, you can already connect to them (modulo firewall issues, > >which will likely be a problem for Freenet as well). > > > >It is a helpful hack to get around the user hostile features of iTunes > >(a better way of doing which is to not use iTunes, but I digress), but > >beyond that what does it do? > > It assists the user experience, by essentially eliminating NAT and > Dynamic IP complaints for your friends. > > Lets say your friend has a Verizon address- You know what it was > three weeks ago, but that doesn't tell you what it is now. > You can call him up and ask him, but Freenet already knows, so we can > give him a semi-stable local address. Instead of calling him, and > asking what it is now, you can go to 192.168.135.1, which you've > assigned to always go to him. Essentially a DynDns, that you run on > YOUR side, instead of trying to force your friend to.
It doesn't have to be an IP address either. It can enter it into your hosts.txt (permanently) as "toad". :) > > Secondly, when you want to start a game, say, Quake3, you would > otherwise need to talk your friend through setting up port > forwarding, so you could connect to his machine. Talking him through > which ports to open, how to get the local IP of the machine to > forward them too, etc. > > Instead of having to call him, and talk through getting all the > information, you can just connect to a "static" IP address, that > doesn't change, and that forwards all the traffic through it > automatically. The problem is this will definitely need to be a VPN for gaming. Or will it? Will the broadcast work even with a VPN, if there's a LAN as well? And would it work on localhost? > > -Colin -- Matthew J Toseland - toad at amphibian.dyndns.org Freenet Project Official Codemonkey - http://freenetproject.org/ ICTHUS - Nothing is impossible. Our Boss says so. -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 189 bytes Desc: Digital signature URL: <https://emu.freenetproject.org/pipermail/devl/attachments/20060701/e61bc164/attachment.pgp>
