On Fri, Jun 30, 2006 at 06:38:27PM -0400, Colin Davis wrote:
> >
> >Sorry, but I don't see the point with this at all. If you have  
> >there IP
> >addresses, you can already connect to them (modulo firewall issues,
> >which will likely be a problem for Freenet as well).
> >
> >It is a helpful hack to get around the user hostile features of iTunes
> >(a better way of doing which is to not use iTunes, but I digress), but
> >beyond that what does it do?
> 
> It assists the user experience, by essentially eliminating NAT and  
> Dynamic IP complaints for your friends.
> 
> Lets say your friend has a Verizon address- You know what it was  
> three weeks ago, but that doesn't tell you what it is now.
> You can call him up and ask him, but Freenet already knows, so we can  
> give him a semi-stable local address. Instead of calling him, and  
> asking what it is now, you can go to 192.168.135.1, which you've  
> assigned to always go to him. Essentially a DynDns, that you run on  
> YOUR side, instead of trying to force your friend to.

It doesn't have to be an IP address either. It can enter it into your
hosts.txt (permanently) as "toad". :)
> 
> Secondly, when you want to start a game, say, Quake3, you would  
> otherwise need to talk your friend through setting up port  
> forwarding, so you could connect to his machine. Talking him through  
> which ports to open, how to get the local IP of the machine to  
> forward them too, etc.
> 
> Instead of having to call him, and talk through getting all the  
> information, you can just connect to a "static" IP address, that  
> doesn't change, and that forwards all the traffic through it  
> automatically.

The problem is this will definitely need to be a VPN for gaming. Or will
it? Will the broadcast work even with a VPN, if there's a LAN as well?
And would it work on localhost?
> 
> -Colin
-- 
Matthew J Toseland - toad at amphibian.dyndns.org
Freenet Project Official Codemonkey - http://freenetproject.org/
ICTHUS - Nothing is impossible. Our Boss says so.
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