It would be possible to improve client layer performance and probably squash 
any hanging bug that has crept in by doing some fairly major rearchitecting 
aimed at moving the cooldown queue to be entirely in RAM (so we don't actually 
unregister requests when they go into cooldown, we just remember not to send 
them for a while), and making it hierarchical (so we can exclude a whole 
section of the tree, e.g. a high level request rather than a segment, at once, 
for a period depending on when the requests under it will come out of cooldown).

This will involve significant code changes however, and may introduce its own 
set of bugs.

What priority to give it?
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