IMHO, we should have data before we make decisions about contracting work
out. $4600 is really not a lot of money, so these tasks ought to be chosen
carefully and only when there is a definite gain to be made. It'd be quite
easy to make a long wishlist, but I think what we need are features as
advised by the experienced developers and the features that are most
frequently asked for by the public.

Not that brainstorming isn't productive, but I think our process might have
to be a little more structured.

Just my two cents.

On Wed, Jan 11, 2012 at 4:36 PM, Steve Dougherty <steve at asksteved.com>wrote:

> Three more options:
>
> * Complete modularization of freenet-ext, allowing for wrapper upgrade.
> * Add a dismissable "release notes/news" pane to the front page upon
> upgrade.
> * Move bandwidth limit questions for the presets out of the wizard and
> replace with a notification/UserAlert to address them after the node
> has been set up, starting out assuming low rates.
>
> On Mon, Jan 9, 2012 at 3:53 PM, Steve Dougherty <steve at asksteved.com>
> wrote:
> > It might be reasonable to do darknet invitations: a file which allows
> > someone to connect with another node over darknet without exchanging
> > noderefs. (I can't think of how this would work, though.) This could
> > also, perhaps more conveniently, come baked into a generated
> > installer. In a similar vein, generated installers could include
> > additional plugins as well. When I helped someone set up Freenet, FRED
> > itself was fast, but all the plugins (WoT, Freetalk, FMS, Sone) took a
> > while to download. Sure, I can carry the .jars/.zips around with me,
> > but that's annoying and not streamlined.
> >
> > More extensively, which probably falls outside the scope and intent of
> > gun.io, it would be very nice to have code cleanup, review, and
> > documentation. One cleanup task that occurs to me is separating FProxy
> > and the rest of the UI from - I'm not sure what to call it: the core?
> > Such work could involve using FCP to interact with the backend and
> > using an established templating engine like Apache Velocity Engine.
> > Review could catch bugs and inform any possible cleanup and
> > documentation. Documentation would allow others to add Freenet support
> > to their existing products, or write their own Freenet daemons. It'd
> > also be good for FRED to have a protocol and load balancing
> > specification to work from.
> >
> > These projects are probably still be too large, and I'm not sure about
> > putting them on gun.io as I'd like to do them myself, but I'm
> > interested in realtime public chat using WoT for identities, and more
> > chat programs/plugins which are compatible with FLIP. I'm hoping to
> > work on that myself in the form of additions to my chat plugin. There
> > have also been many posts about a filesharing plugin, which I think is
> > a great idea, but I haven't noticed reports of progress on any of them
> > so far. Most recently, f?nfnull's "What Freenet really needs" in
> > eng.freenet on Freetalk mentions this.
> >
> > How about posting subtasks for cleaning up WoT/Freetalk?
> >
> > -Steve
> >
> > On Mon, Jan 9, 2012 at 10:38 AM, Ian Clarke <ian at locut.us> wrote:
> >>
> >> On Thu, Jan 5, 2012 at 8:28 PM, Michael Grube <michael.grube at gmail.com>
> wrote:
> >>>
> >>> If I understand correctly, you pick a task that nobody has time to do.
> You then outsource that task. People then compete for your money with their
> solutions.
> >>>
> >>> It's like TopCoder but you get paid to win! Awesome.
> >>
> >>
> >> Right, and I think anyone can offer to pay people to perform specific
> tasks, not just the project.
> >>
> >> What are some good candidate problems for people to address?  We could
> invite both donors and programmers for each problem...
> >>
> >> Ian.
> >>
> >> --
> >> Ian Clarke
> >> Personal blog: http://blog.locut.us/
> >>
> >> _______________________________________________
> >> Devl mailing list
> >> Devl at freenetproject.org
> >> http://freenetproject.org/cgi-bin/mailman/listinfo/devl
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