On Fri, Jan 23, 2009 at 5:32 PM, Vincent Massol <[email protected]> wrote:
>
> On Jan 23, 2009, at 10:01 AM, Jerome Velociter wrote:
>
>> That's funny... but the rules are not good, it should rather be :
>> 0 points for doing a build with no failure (instead of +1, so that
>> there
>> is no incentive to commit more)
>
> Actually there must be an incentive to commit more. People who don't
> commit often keep their code on their machine which means their code
> doesn't get integrated with the rest thus leading to integration
> issues later on and delays. The more commits the better. And since
> when you commit you must be careful not to break the rule or you'll
> get -10 that is balanced IMO :)
>
> I'd suggest to keep the default values to start with and adjust later
> if we find some bias.

+1, if it makes people cut commits in small non breaking parts to get
more point it's great ;)

>
> -Vincent
>
>> +1 point for stabilizing a failing build (instead of ?)
>>
>> Jerome
>>
>> Pascal Voitot wrote:
>>> Good idea but what is the reward (beside the satisfaction being a
>>> skilled
>>> coder) ? In fact, this is the main question :)
>>>
>>> Pascal
>>> On Fri, Jan 23, 2009 at 7:58 AM, Vincent Massol
>>> <[email protected]> wrote:
>>>
>>>> Hi devs,
>>>>
>>>> Just found this plugin which sounds pretty promising:
>>>>
>>>> http://hudson.gotdns.com/wiki/display/HUDSON/The+Continuous+Integration+Game+plugin
>>>>
>>>> I think our build is failing a bit too frequently and we're not
>>>> always
>>>> paying enough attention to checkstyle rules(me included) and the
>>>> like
>>>> so maybe this game idea could help us in this direction.
>>>>
>>>> WDYT?
>>>>
>>>> Thanks
>>>> -Vincent
>>>> http://xwiki.com
>>>> http://xwiki.org
>>>> http://massol.net
>
>
>
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-- 
Thomas Mortagne
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