On 12 Nov 2002, Lars Clausen wrote: > > I also like having lines which go straight rather than 'across-then-up'. > > Auto-breaking (where you click-and-drag to get a corner) is the way I'd > > like to go with it. > > How would you distinguish autobreaking a line from simply moving it? This
A "line" would be defined as a connection between two objects. Well, actually, there probably wouldn't be YA line_class, but rather an "association" type class (base for everything else) which is defined by the objects it connects and the intermediate points it traverses. > doesn't sound like it's close to what polyline uses for segments. Would > they still be like zig-zag line when not entirely straight? Not knowing the internals of zig-zag, I couldn't tell you. There's not even a clear implementation in my mind, it's pretty airy-fairy at present. > Good. This is perfect for them, then. Plenty of examples to learn from. "This is why you want to get out of IT and get a nice job, say, as a crash-test dummy". <grin> > *smirk* Well, recoding UML involves not only the object itself, but also > some (much needed) coding of the properties dialog widgets. Once those > widgets are ready, we can make very complicated objects without having to > resort to non-properties code. Well, in a fortnight's time, when I've had a chance to get these people started, feel free to do a brain-dump of what you think is needed, and I'll get one or more of them onto it. - Matt _______________________________________________ Dia-list mailing list [EMAIL PROTECTED] http://mail.gnome.org/mailman/listinfo/dia-list FAQ at http://www.lysator.liu.se/~alla/dia/faq.html Main page at http://www.lysator.liu.se/~alla/dia
