However, since I can code, I was wondering about doing a smarter solution than the workaround; i.e, making the zig-zag line figure out direction based on the normal of the surface it's connected to, and probably some other factors (like the direction to the second / penultimate point).
I already looked at the ortho_conn and polyline code using Bonsai, it seems pretty readable, but I'm not sure exactly how to start doing this, or how big / wide-ranging a task it will be. So, any advice? Is this far too difficult for someone new to the code? Are there special cases I need to handle? Or a rough hack i could try to test with?
Regards, James -- We are all in the gutter, but some of us are looking at the stars.
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