I could "isolate" the behaviour of the problem to app/display.c in
ddisplay_add_update_pixels(). To problem seems to be caused by the
size_x/y stuff. Making them bigger reduces the problem. i.e. using the
0.1 instead 2.0 in the following lines. The font gets further on ugly,
but not in all previously counted situations. So I believe the problem
is interlocked with the second problem I showed up in my previous
messages, because now the font only gets ugly if the described situation
is given (font gets creepy on movement).
I'm actually not a dia developer, so I don't think to have the knowledge
to find the problem. So I hope Tom is further on interested in. :)
regards, Stefan Bolus
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