But for the core of
> plugin i must use the property of object. Example i have an object :
>
> dia/objects/Bay/boundary.c
> ...
> typedef enum { BAY_BOUNDARY_BEGIN,
> BAY_BOUNDARY_END }
> BayBoundaryValue;
>
> /* Object Boundary definition */
> typedef struct _Boundary {
> Element element;
>
> ConnectionPoint connections[BAY_BOUNDARY_NUM_CNX];
>
> /* Custom inner color */
> Color fill_color;
>
> /* boundary type */
> BayBoundaryValue value;
> }
> ...
>
> and in my plugin : dia/plugin/foo/render_foo.c
> I have an object DiaObject *obj with the type defined in boundary.c
> it's good BUT now i would like acces to property "value" ??
> My question is : How to do that ?
>
Oh i'm alone here ;)
Ok for my last question i found myself the answer. Pffff ! Dia is very
good but the doc is very light :)
for my problem i use "object_prop_by_name" like this :
dObj = (DiaObject *)list->data;
type = object_get_type(object_get_displayname(dObj));
if(!strcmp(type->name,IVR_BAY_BOUNDARY)){
dia_assert_file(FALSE,"Boundary object found\n");
/* test boundary begin */
/*
get propertie
see lib/properties.h
see lib/prop_intypes.h
StringProperty : string_data
EnumProperty : enum_data
*/
prop = object_prop_by_name(dObj, "value");
val = ((EnumProperty *)prop)->enum_data;
if(val == BAY_BOUNDARY_BEGIN){
/* ... */
}
It's work... that's cool ! I like dia :)
It's time for me to finish my plugin.
Thanks for you attention ;)
Hum when my lib an plugin will be ready who i contact for a possible
addition in dia ??
lidiriel
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