Steffen Macke a écrit :
> Hi Elie,
>
>   
>> First I'd like to draw new shapes and submit it to you for integration
>> in future releases. But if I draw a new shape, how do I integrate it in
>> the GUI ? I made a directory shapes/Lights, with test.shape and test.png
>> inside, and the good Makefile.am (I also changed shapes/Makefile.am to
>>     
>
> Don't worry about Makefile.am, we can fix this. Once test.shape and
> test.png are ready,
> you can try Dia's Sheet and Objects Manager. It allows you to create a
> new sheet with
> a simple button click. It also allows you to add your new test.shape
> to the sheet.
> The Sheet and Object Manager seems to be a bit buggy, but even if it
> crashes, the next
> time you start Dia, you should have the desired results.
>
>   
>> integrate the Lights subdir). It seems to work properly. I also wrote
>> Lights.sheet.in. I have Lights in my menu, but it is empty... How can I
>>     
>
> Again, don't worry about Lights.sheet.in. We can build this easily if
> you submit a
> *.sheet file. On request though, when you name your shapes: Please use
> English names.
>   

Ok, I'll do that

>> Second, How do I build complex shapes ? I'd like for example to draw
>> something that looks like the and.shape in Logic, but I don't know how
>> to do it : I can't with dia, because if I draw it with different lines,
>> I'm not able to fill the inside with white, and when I open a svg with
>>     
>
> Try to use the Beziergon object and take the time to learn how to add
> segments and how
> to deal with the handles. A beziergon can easily be used to make
> something like the AND
> gate.
>   

Ok, I'll try it, thank you very much !

>> There is a problem in the svn version, autoreconf does not work properly
>> due to an error in the declaration of ALL_LINGUAS line 256 of
>> configure.in. To fix it you just have to ad " \" at the end of line 256
>> and 257.
>>     
>
> Thanks for noticing it. The other option is to have all the languages
> in one line.
> Fixed in SVN.
>
> Regards,

If you're interested I can also correct some compilation warnings, it
seems to be only cast problems for most of them, I'll submit you patches
when I'll have finished my shapes.

Regards,
-- 
Elie
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