I just checked in some fixes for the connection point handling in polygon
and beziergon.  I basically moved the handling of connection points back
into polyshape and beziershape where they should have been.

This means that the polygon object now handles undo/redo of adding
segments, which was one of the last remaining bugs.  I also added
connection points to the midpoints of the sides of the polygon, as it felt
like it needed more connection points.  I think this was the last
remaining problem with polygon, so it should not cause any problems.

The beziergon is still not quite ready, and undo/redo of adding segments
causes all kinds of weird problems (not segfaults now, though), but it is
getting there.

James.

-- 
Email: [EMAIL PROTECTED]
WWW:   http://www.daa.com.au/~james/


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