I just checked in some fixes for the connection point handling in polygon and beziergon. I basically moved the handling of connection points back into polyshape and beziershape where they should have been. This means that the polygon object now handles undo/redo of adding segments, which was one of the last remaining bugs. I also added connection points to the midpoints of the sides of the polygon, as it felt like it needed more connection points. I think this was the last remaining problem with polygon, so it should not cause any problems. The beziergon is still not quite ready, and undo/redo of adding segments causes all kinds of weird problems (not segfaults now, though), but it is getting there. James. -- Email: [EMAIL PROTECTED] WWW: http://www.daa.com.au/~james/
