Second there has been a side thread about the indifference of "youth" to using these knowledge systems and becoming committed to more than vegging out in front of the telly after classes. Let us dismiss the idea that this is the older generation just upset with the profligate ways of today's young folk. Perhaps one needs to look at the "gaming" community" to see that there is life and hope, particularly if one follows the MMRPG world (Massive Multiplayer Role Playing Games) where networks of participants engage each other at levels far expanded from the action on the screen. And one can not overlook the efforts now with the domain of "serious" games which are a much wider genre than just those used by the military or tech folk to check out systems.
What one might just be seeing is a "bifurcation" impacted by the arrival of the web and big pipes. What this means for the digitally disenfranchised may not imply just wiring the world and putting a computer in the hands of all. That would be falling into the same trap that concerns me (see above).
thoughts?
tom abeles
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