Brian wrote:
I don't know how different Blaze 2.0 is from the version i had, but I'll take a look when I get a chance and see if I can be of any help. I'm using Box2D for the time being because there were still GC issues, but I'm very excited about "smoothed partial hydrodynamics" and non-convex models/partitioning.

Blaze 2.0 is 90% Box2D, using all the same algorithms for the CPU intensive tasks. All I did was add smoothed particle dynamics, and force generators from the Motor2 engine. The new version is much, much different from Blaze 1.0.

Motor2 has a few other features that I may eventually incorporate, but as I mentioned, for all practical purposes Blaze 2.0 is pretty much a straight port of Box2D.

Performance should be on par with the Java and Action Script variants of Box2D, aside from their more efficient garbage collectors. If there are D specific tricks I can use to speed up the engine, I would definitely appreciate the help and/or contribution.

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