On Wed, 23 Sep 2009 20:03:47 +0400, Jarrett Billingsley <jarrett.billings...@gmail.com> wrote:

On Wed, Sep 23, 2009 at 11:58 AM, bearophile <bearophileh...@lycos.com> wrote:
Leandro Lucarella:

Blaze is an engine AFAIK, not a program. And an engine to build games
AFAIK, and game aren't usually a good candidate for benchmarking since
they can't be automated.

Blaze is a program that simulates 2D physics written in D.
http://www.dsource.org/projects/blaze
It's an engine, but it comes with an extensive demo that is and can be used as benchmark. So I think it can be used for your purposes (but I don't know how many memory allocations it performs).

It performs *way too fucking many*. ;) Which, I suppose, would make it
a good GC benchmark.


A game engine that does *any* allocations per frame?
My employer would kill me for writing something like that!

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