> The only suspicious thing in the log is this, which appears twice: > > --- > Fragment shader was successfully compiled to run on hardware. > Fragment shader(s) linked, vertex shader(s) linked. > Validation failed - samplers of different types are bound to the same > texture image unit. > --- > > > Doesn't look that bad, though. I'll try updating the driver and see.
I'm totally clueless on this one.
