On 4/9/2010 1:03 PM, digited wrote:
(why SDL?)
I've been asking myself that same question. I realized a few months ago the only thing in Yage I use it for is to create a window and get input, and it's kind of sucky at window creation--you can't have more than one and switcing to/from fullscreen is buggy.
NeHe's first tutorials already have code for window creation/input handling on Win/Linux/Mac, so that will probably what I go to.
