Hmm, my first reply seems lost in limbo...
On Sat, Jul 10, 2010 at 06:40, dsimcha <[email protected]> wrote: > In the spirit of making D2 a first-rate scientific computing language, I > have > just uploaded the first usable version of my DFL-based dflplot plotting > library to Scrapple. > > > For those who don't want to install dflplot, dfl and dstats (dstats is > necessary only for the demo/test function and is otherwise not a > dependency) > but are curious what dflplot currently looks like, I've attached a > screenshot > of a subplot window produced by the demo/test function. > Hey, cool! I had no trouble installing DFL. Man, I tried that 2-3 times in the past 2 years, to no avail. Now it works, woohoo! Now to get some keyboard shortcut on Code::Blocks to compile with DFL instead of DMD... Dflplots works quite well for me and is very simple to use. Good work, David! import std.random; import dflplot; void main() { auto rnd = uniformDistribution(1000); auto rnd2 = uniformDistribution(1000); auto scat = ScatterPlot(rnd, rnd2); scat.pointSymbol = '.'; scat.toFigure.showAsMain(); } As you can see, I use a dot for symbol, it give nice graphics. Maybe with slightly excentered points... I attached a jpeg to my first reply, and maybe that's why it didn't pass. Out of curiosity, as I don't know DFL, why do you draw everything as text in a scatterplot instead of using small rectangles or lines? This made me laugh: /**Hack around ddoc issues.)*/ void dummy() {} Do you have a missing ')' parenthesis somewhere? Philippe
