On Mon, 09 Aug 2010 06:33:50 -0700, awishformore <[email protected]> wrote:

On 09/08/2010 06:45, Aldo Nunez wrote:
I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along
with a Debug Engine plug-in for Visual Studio.

I'll post another announcement as soon as it's available.

Very nice, sir!

Does the plug-in work for all versions of VS? And is it supposed to work with Visual D?

/Max

It's for D 2. From the beginning I had no intent to make it compatible with D 1.

The Visual Studio plug-in is for 2005, 2008, and 2010. I haven't looked into if it works for earlier versions.

My understanding is that VisualD could easily be made to use this plug-in, instead of the built-in C++ one. It should be a matter of switching the GUID for the Debug Engine used.

Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 1. Relying on the built-in C++ debugger, which means you get a C++ expression evaluator.
2. Using undocumented interfaces.
3. Using Microsoft binaries that might not be redistributable (I'm not completely sure of this).

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