> Derelict also has 1-byte aligned struct members and it might suffer > from the same issues, but I haven't tested it out so I can't confirm. > In either case Derelict is a game-oriented library, and contains no > examples on how to use PortAudio, plus it's on dsource which is a > graveyard of dead projects anyway.
Hi, I'm the one which once made a PortAudio derelict binding based on previous work (http://www.dsource.org/projects/bindings/wiki/Portaudio). I made a derelict extension because I didn't know how to do otherwise :) Portaudio is not a library choice I would make again. I was bitten hard with sound-card dependent synchronization issues, perhaps related to this alignment problem I did not see. BASS and FMOD are the ones I would use now. I made a partial BASS derelict binding too later on. Cool project btw. > > For the above reasons (and because I've worked on PortMidi as well), > I've started my own bindings to PortAudio. Currently it's only built > on Win32 platforms, but I'll see about getting it to work on Linux as > well. > > Project link: https://github.com/AndrejMitrovic/DPortAudio > > It has about 15 ported tests, with a few dozen more to do. > > It also has one standalone example, in which you can play your qwerty > keyboard and the app will play a sinewave at a certain tone in the > left and right channles, and draw the sinewaves on the screen for both > channels. The visuals are updated as you "play" your keyboard. :) This > example is currently built on win32 only. > > Here's a screenshot: > > http://i.imgur.com/7zsdJ.png > > More samples will be coming by, including how to use PortAudio with > PortMidi to make some cool realtime manipulation of audio data and > visuals via a MIDI interface.
