Thanks for the feedback, I'll update it..

I was thinking to remove the struct all together, but when doing the rotation matrices its actually more clean / useful to have structures.

Danny Arends
http://www.dannyarends.nl

On Thursday, 30 August 2012 at 11:25:55 UTC, bearophile wrote:
Danny Arends:

http://www.dannyarends.nl/index.cgi?viewDetailed=00029


struct Coord(T : float){
  T[] d = [1.0, 0.0];


Maybe better ==>


struct Coord(T) if (isFloatingPoint!T) {
    T[2] d = [1.0, 0.0];


(isFloatingPoint is in std.traits)

Bye,
bearophile


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