Benjamin Thaut wrote: > I rewrote a 3d game I created during my studies with D 2.0 to manual > memory mangement. If I'm not studying I'm working in the 3d Engine > deparement of Havok. As I needed to pratice manual memory management > and did want to get rid of the GC in D for quite some time, I did go > through all this effort to create a GC free version of my game. > > The results are: > > DMD GC Version: 71 FPS, 14.0 ms frametime > GDC GC Version: 128.6 FPS, 7.72 ms frametime > DMD MMM Version: 142.8 FPS, 7.02 ms frametime
Interesting. What about measuring a GDC MMM version? Because I wonder what is the GC overhead. With DMD it's two. Maybe that factor is lower with GDC. I would be interested in some numbers regarding memory overhead. To get a more complete picture of the impact on resources when using the GC. Jens
