On Monday, 15 October 2012 at 20:50:09 UTC, BLM768 wrote:
I haven't posted a progress update on my game engine project,
DGE, for a while. I've managed to find the source of a major
bug that was holding back development, and I've been making
sporadic improvements ever since. It's still very incomplete
and a bit buggy, but at least it draws stuff now. :)
One of the more interesting developments is an expansion of the
collision detection system. Barring any serious flaws in my
code, I think I'm about 3/4 of the way to having a working
capsule-capsule sweep test, which, as far as I've seen, has
been implemented only one or two times before. Of course, with
my knowledge of physics, something's probably wrong, but I
haven't noticed any major issues in recent trials (except,
obviously, for cases that I haven't implemented). It still
needs a good broadphase system, but I haven't figured out what
I want to do on that front...
Anyway, if anyone wants to take a look at the current state of
the code, it's at http://sourceforge.net/p/d-game-engine. I'll
probably move it to Github at some point, but I haven't gotten
around to it.
Also, if anyone has suggestions, enhancement requests, patches,
etc., I'd be glad to hear them. I'm still not completely sure
how to design the multi-pass rendering facilities, so
suggestions in that area would be especially helpful.
I think your engine is very interesting! I'm myself working on a
game framework for D (with some kind of engine built in). Would
it be okey to port your code to my framework?
It's been a while since I pushed to my public repo but you can
maybe get an idea what I'm working on:
https://github.com/Manipulator/New-World-Framework