On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote:
On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer
wrote:
Hey cool! I'll check this out later tonight, but how are you
handling frame rate and things?
You mean how I limit the framerate?
I delay the execution of the game loop for a very brief moment.
For example if you limit to 15 frames for (15/1000) msecs.
F i L: Thanks. :)
So it's a single threaded game loop? Just wondering if there
wasn't
any kind of fancy logic/render loop split, is all.