On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote:
On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer wrote:
Hey cool! I'll check this out later tonight, but how are you handling frame rate and things?

You mean how I limit the framerate?
I delay the execution of the game loop for a very brief moment. For example if you limit to 15 frames for (15/1000) msecs.

F i L: Thanks. :)

So it's a single threaded game loop? Just wondering if there wasn't
any kind of fancy logic/render loop split, is all.

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