On Thursday, 17 January 2013 at 11:01:17 UTC, kiskami wrote:
Hi All,
I would like to share my project with the D community, and hope
it'll be useful for someone. YASTACS - "Yet Another Space
Trading And Combat Simulator" is a 3D simulator game for
Windows, I develop in my free time for fun.
At the moment, its a little more than a proof of that the
integration with big C++ projects like Ogre3D and CEGUI is not
too hard with some tools like SWIG, cmake, VisualD, etc.
There is no release yet, but the source code is available under
GPL2 on the Code.google project site. Maybe, it inspires others
to make integrations for more game development libraries.
Bullet physics or OpenAl+ogg-vorbis anyone? ;)
Code.google project: https://code.google.com/p/yastacs/
Development blog: http://yastacs.blogspot.hu/
Take care,
kami
Awesome!
I see you used Swig for binding Ogre3D.
Maybe you could write up step by step guide how did you create
those bindings and how do you use them with D?
Such guide would be great help for those who needs to bind some
CPP projects