On 17.03.2013 11:01, Russel Winder wrote:
On Sun, 2013-03-17 at 09:17 +0100, Paulo Pinto wrote:
[…]
The first known one is that Go is the only strong typed language to
eschew generics in the 21st century.

On the other hand, perhaps generics is not a good thing, yet has created
an unchallenged mindset? NB I am tainted by C++ templates and generics
on the JVM both of which really suck as far as I am concerned – C# has
much less of a problem here, and Scala hacks it's way around it. Also I
use Python a lot which has only one variable type, reference to object.
Heterogeneity is not your enemy.

I like the experiment of objects as values with methods added as needed,
very Pythonic. Go even makes this static compile time type checked;
though I think they miss the underlying irony of this.

I think for static strong type languages you need some kind of genericity support like generics, parametric types or similar.

There are many other ways to implement them. Eiffel, Modula-3, Ada
and many other strong type languages also offer generics.

Interfaces are halfway there, because if you are not allowed to use operators as functions, then there is always the need to write boilerplate code, even for basic types.

Dynamic type languages don't require this of course, given the way their
type systems work.


Far too many "object oriented" languages have forgotten that the
computational model is one of sending messages to objects asking them to
undertake a behaviour.  Statically typed languages constrain objects not
to be able to evolve their behaviours.

I might be brain damaged here, because I used OO in Object Pascal, C++, Smalltalk, CLOS, Prolog, Java, C#, VB, C++, ML and a few obscure languages.

So I don't see the mainstream enterprise OO way of doing things as the only way of how OO is supposed to be.

Sadly most developers in the enterprise world lack this kind of understanding and write the type of code that gives bad name to OO.


For the rest, copying from my discussion on Lambda the Ultimate about
C++ developers not jumping into Go
(http://lambda-the-ultimate.org/node/4554#comment-71504):

- exceptions;
- enumerations;
- generic types;
- direct use of OS APIs, without the need of writing wrappers;
- currently only static compilation is available;
- due to static compilation only model, there are issues with 3rd party
code;
- no support for meta-programming;
- rich set of available libraries;
- the PR about go routines and channels, usually forgets to mention that
similar features do exist as libraries for other languages

Go is a stripped down C with stronger type checking. memory management
and CSP. This actually makes it an important language in the scheme of
things, even if I agree with you that in so many way it is a regression
into the 1960s.

Here they follow Niklaus Wirth, which I admire, school of though.

When he went out to create Oberon, he decided to remove all language features he did not consider essential in a programming language.

Actually all the successors, Oberon-2, Component Pascal and Active Oberon were created by his students or collaborators. In 2011 the last Oberon language report, Oberon-07, removes even a few more features.

On his talk at HOPL-3 he recognizes that the industry did not follow his appreciation for smaller languages.

http://www.inf.ethz.ch/personal/wirth/Articles/Modula-Oberon-June.pdf

Go seems to be heading this way, as Rob Pike already wrote a blog entry about the same issue, where he mentions that Go only attracts Ruby and Python guys, but not the C++ one he expected to attract.

Although I am a big fan of the Oberon operating systems and languages, I think we are no longer in the late 90's, and given the mainstream acceptance of many features that used to be only academic, why throw them away?

Go's workarounds for lack of generics remind me of the time C++ still lacked generics and there were a few pre-processor tools to generate
generic code. Borland used to ship one in their compilers.

I don't miss those days.


The major problem for all statically compiled languages is the reliance
on hardware integers.

I know you can fake enumerations with typed consts, but it is not the
same thing as real enumerations.

On the other hand C and C++ enumerations are just syntactic sugar for
the same thing so not real difference. In fact exactly the opposite,
they are a delusion. Conversely Java enumerations are a bit heavyweight.

I prefer the enumerations the Pascal away, similar to what Java and .NET offer with primitives for generic manipulation of values.


My point about direct OS APIs is that while D and Rust follow the
approach used by other languages where you just declare bindings, Go
forces the use of the CGO tool and a C compiler that speaks Go ABI.

I guess this is because of the segmented stacks architecture behind the
realization of Go.

Their talk about fast compilation is also quite effective with young
developers that did not grew up with Modula-2 and Mac/Turbo Pascal or
using other compiled languages with modules, so they think Go is the
first compiled language to offer that.

Feel free to destroy. :)

Far from it. I think Go is a significant improvement over C, but that in
2013 applications programmers should be using something better. I
continue to be surprised by Python people moving to Go. The only
"positive" for Go is goroutines. Python's GIL's days are numbered at
which point even that issue goes away.

Me too.


The issue is then how to make D appealing to Python programmers. People
need to convince me why I should stop training people to use Python.
This will be hard given that C/C++/Python is now the standard model for
computational systems.


Actually I think the day PyPy becomes the main Python implementation there is hardly the need for Python developers to write C or C++ code.

--
Paulo

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