On Monday, 25 March 2013 at 07:54:30 UTC, Russel Winder wrote:
On Mon, 2013-03-25 at 02:47 +0100, Stephen Jones wrote:
I was looking for a GUI that I could run over an openGL window
in D and gave up and wrote a gui out of openGL that is the
last sequence of draws and that gets rendered to the near
plane. The project is called Guigle. So far it includes
Button, CheckBox, Cursor, DropMenu, EditField, Editor,
FileChooser, FileSaver, MsgBox, EntryBox, and TextField
classes, all of which behave like a rudimentary WinForms. All
of the workings, including loading Derelict3 are blackboxed
into a Guigle folder, which also contains a layout.ini for
setting colors, fonts and theme. To use Guigle you extend Form
in the main App class, call super with window w, h,
clearColor, and a parameterless delegate to an initial
function. The App class also overrides a draw function which
allows the programmer to access the GL loop to draw underneath
the GUI; events for user defined GL, at this stage, have to be
handled via events thrown from the GUI. Although not
rigorously tested it all works on XP as expected and without
crashing.
Is this a Windows only thing or is the intention for it to be
able to
work on OS X and the X-based systems, GNOME, KDE, etc, and
indeed
Wayland?
In other places, whenever anyone mention WinForms, the C# folks
tend to
growl with what appears to be hatred.
I would like to make the software openSource (BSD or
community) and put it on GIT and was wondering if any body
could help me publish the thing. I am really dense when it
comes to figuring out configuration issues. My way would be to
dump the MonoDevelop (Xamarin) .sln onto GIT and if people
want to use it they can download it and treat the project like
a template… basically clear out the initial App class and
build the functionality they want; they do not need to go into
the Guigle folder to access the functionality. But there is
probably a way better way of doing things, like making the
Guigle folder something you could place in the DMD2\scr
directory and linking to it. When I try this I get all sorts
of issues like dlls no longer found, file names missing, etc,
basically configuration issues that I do not understand. Why
oh why didn’t I take the blue pill?
A Git repository should contain only the source code and not be
tied to
a particular IDE. Clearly there needs to be some documentation
on how to
use the source, but to mandate a specific IDE will ensure that
there is
little take up of the project.
It all sounds from the above as though Guigle is deeply tied
into
Windows, but I may be misunderstanding.
The Gui runs off Derelict3 and should run on any OS that supports
Derelict3. The FileChooser mechanism uses DMD2 std. imports to
run around the directory structure. The initial folder (project
folder) is found for Windows, OSX or Linux; finding this folder
is crucial for images and fonts are specified relative to it.
Again, only tested on Windows.
I saw Luig but it is DMD1 with an earlier Derelict.