On Sunday, 5 May 2013 at 10:47:39 UTC, David wrote:
I don't understand it, which function e.g. conflicts?
Derelict defines a bunch of platform specific functions (wgl***,
some pixel format functions, etc.) which belong in the platform
sdk, not in the opengl bindings.
Well, for Derelict I have to add ~5 files (all of the opengl
subfolder)
Whereas with this I have to add 1 file which declares precisely
those functions which I need and no more.
- I'm building on top of this, this way it's one fewer
dependency to
worry about.
I use Derelict with a git submodule and only compile the
folders in I
need, works great.
I'm sure it does, that doesn't stop it from being a dependency.
As I said I did this for my own benefit, I'm not forcing people
to use it.
I think you're misinformed, Derelict always supported more than
that,
current version supports 4.3 as well
Ah I was looking at Derelict rather than Derelict2 apparently -
slightly confusing having the latest version in a branch...