On 5/24/2013 11:12 PM, Diggory wrote:
On 64-bit windows there is also the "GetWriteWatch" function which lets you access the dirty flag in the page table = no page faults = super efficient concurrent generational GC. Just a shame it doesn't exist on 32-bit systems for some reason.
There's all sorts of interesting stuff in 64 bit windows :) The user mode thread scheduler is pretty cool.
On the flip side: 32 bit is in its twilight days, and I am reasonably confident the next game I work on will be the last one that even supports 32 bits. Then I can finally use all the new 64 bit goodies :) 32 bits will be reserved for phones and tablets (and even then tablets will probably be making the switch pretty soon-ish)
